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One coast. Five stages.

APEX RIVIERA

YOUR LINE. YOUR TIME.

Arcade time trial · Playable browser preview

One coupe, a coastal road and the chase for your best time. Five stages take you from the harbour at night to the first light of dawn. Choose your route at two forks, win time back at checkpoints and race four rivals and the ghost of your best run.

SYSTEM MAP

Content Atlas

The complete map behind APEX RIVIERA: mechanics, story, world, characters, cars, audio and visual production. Browse the tree; open any image large.

78

location mood shots

13

location packages

11

characters

75

character images indexed

64

existing concept images

40

Content-v3 voice lines

Important: visible in the atlas does not automatically mean canon, runtime or approved.

WORLD

World & locations

Five route locations and eight free world candidates. Every package contains six distinct 4:3 mood shots.

13 packages78 images5 Route location8 World candidate

Open the atlas as its own page

1
Coupe
4
Rivals
5
Stages
2
Forks
320 × 240
In-game pixels

THIS IS YOUR DRIVE

Out on the road.

Captured directly from the game. A classic top-down view, headlight beams and a clock that keeps running.

YOUR ROUTE / FROM NIGHT TO DAWN

Five stages

Concept artwork · not gameplay footage

  1. Narrow harbour road between limestone houses and dark water.
    Gameplay: the coupé with its headlights on the Porto Lume coast road, lanterns and sea.From the game

    01

    Porto Lume

    The run begins between warm harbour lights and narrow limestone houses.

  2. Winding coastal road above the sea in moonlight.

    02

    Costa Velata

    The coast opens up. Long bends follow the dark sea.

  3. Warm wall lamps illuminate an old coastal tunnel.
    Gameplay: inside the Galleria Ombra tunnel only the headlight cone lights the road.From the game

    03

    Galleria Ombra

    Light and shadow set the rhythm through the tunnel.

  4. Hairpin bends climb above the coast before dawn.

    04

    Passo Aureo

    The road climbs. Tight hairpins demand a precise line.

  5. Pale limestone lookout above the sea at sunrise.

    05

    Belvedere Alba

    At the lookout, the final stage meets the first light of dawn.

Vehicle and radio

Sculpted rear quarter, dark wheel and yellow brake detail of the grey coupe.

The coupe · Concept artwork

Precision on four wheels.

Agate grey, yellow accents, clean contours. In the game, timing counts: hold the throttle, brake before the bend and bring the drift home.

Dark car radio with an amber display against blurred harbour lights.

RIVIERA 88.4

Warm sounds for the drive through the night. Radio Riviera accompanies the run as a synthesised loop, leaving room for the engine, tyres and essential game cues.

Works with

  • Browser / WebAssembly

    Playable · WebAssembly build live

    Keyboard, touch pad or gamepad. Your best time is kept in the browser.

    Play in browser
  • Miyoo Mini Plus / OnionOS

    Build assembled, device acceptance pending

    Developed for OnionOS. Testing on a real Miyoo Mini Plus is still pending.

    Open the builds on GitHub
  • Desktop / SDL2

    Build in CI

    For local development and testing. Use the browser version to jump straight into the game.

    Open the builds on GitHub

Built with

Game core

  • C
  • SDL2
  • Zig
  • WebAssembly

Website

  • Next.js
  • React
  • Tailwind CSS
  • Vercel

Controls · Keyboard

  • ←→Steer
  • ZSpaceThrottle
  • XCtrlBrake
  • EnterPause

Controls · Handheld

  • ←→Steer
  • AThrottle
  • BBrake
  • StartPause

APEX RIVIERA

Your next best time is waiting.

One coupe. One coast. Your line.

Drive now