WORLD
World & locations
Five route locations and eight free world candidates. Every package contains six distinct 4:3 mood shots.

One coast. Five stages.
YOUR LINE. YOUR TIME.
Arcade time trial · Playable browser preview
One coupe, a coastal road and the chase for your best time. Five stages take you from the harbour at night to the first light of dawn. Choose your route at two forks, win time back at checkpoints and race four rivals and the ghost of your best run.
Mechanics, characters, artwork and voices of APEX RIVIERA: from the content tree down to each asset.
Content Atlas
The complete map: mechanics, story, locations, characters, vehicles, audio and asset status in one clickable tree.
Characters
All eleven characters with their boards, individual views, scenes and the character bible.
Concept art
Mood boards, ensemble boards, cars and locations: the separately published visual archive.
Voices and audio
Casting sheet, voice samples in German, English and mixed, and the rivals' new tone pilot.
German page
SYSTEM MAP
The complete map behind APEX RIVIERA: mechanics, story, world, characters, cars, audio and visual production. Browse the tree; open any image large.
78
location mood shots
13
location packages
11
characters
75
character images indexed
64
existing concept images
40
Content-v3 voice lines
Important: visible in the atlas does not automatically mean canon, runtime or approved.
WORLD
Five route locations and eight free world candidates. Every package contains six distinct 4:3 mood shots.
THIS IS YOUR DRIVE
Captured directly from the game. A classic top-down view, headlight beams and a clock that keeps running.

The night begins

Long bends above the sea

Light changes in the tunnel

Checkpoint: time back
YOUR ROUTE / FROM NIGHT TO DAWN
Concept artwork · not gameplay footage

From the game01
The run begins between warm harbour lights and narrow limestone houses.

02
The coast opens up. Long bends follow the dark sea.

From the game03
Light and shadow set the rhythm through the tunnel.

04
The road climbs. Tight hairpins demand a precise line.

05
At the lookout, the final stage meets the first light of dawn.

The coupe · Concept artwork
Agate grey, yellow accents, clean contours. In the game, timing counts: hold the throttle, brake before the bend and bring the drift home.

Warm sounds for the drive through the night. Radio Riviera accompanies the run as a synthesised loop, leaving room for the engine, tyres and essential game cues.
Playable · WebAssembly build live
Keyboard, touch pad or gamepad. Your best time is kept in the browser.
Play in browserBuild assembled, device acceptance pending
Developed for OnionOS. Testing on a real Miyoo Mini Plus is still pending.
Open the builds on GitHubBuild in CI
For local development and testing. Use the browser version to jump straight into the game.
Open the builds on GitHubVersion
First playable build (V0/V1), browser
2026-09-10
Downloads
Every push builds the OnionOS app folder and the web build on GitHub Actions; the artifacts are the download until a tagged release exists.
Open the builds on GitHubTechnical background
One C11 game core for browser and handheld: integer simulation, a 32-orientation sprite, night lighting and audio in the same code. It renders 320 × 240 pixels; the platform puts them on screen. The same run yields the same state hash natively and as WebAssembly.