APEX RIVIERA
YOUR LINE. YOUR TIME.
- ←→Steer
- AThrottle
- BBrake
Best—
RIVIERA 88.4
PocketForge · WebAssembly
Loading the game core
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One C core, compiled to WebAssembly. It is fetched once and then cached by your browser.
The whole game, in four keys:
The pad on the screen does all of it. Held sideways, the picture is at its largest.
- ←→Steer
- AZSpaceThrottle
- BXCtrlBrake
- STARTEnterPause
Turn the phone sideways for the full picture
Best time, controls and detailsYour runs
Read from the save this browser keeps for the game. Nothing leaves this device.
—
No finished run yet
| Stage | Time | Clock |
|---|---|---|
| 01Porto Lume | — | — |
| 02Costa Velata | — | — |
| 03Galleria Ombra | — | — |
| 04Passo Aureo | — | — |
| 05Belvedere Alba | — | — |
Controls
- ←→Steer
- AZSpaceThrottle
- BXCtrlBrake
- STARTEnterPause
A gamepad with the standard mapping works too.
About this build
The first real PocketForge game: an arcade night run driven in a fixed orthographic top-down view, with an optional chase view on L2 that only changes how the road is drawn, never how the car behaves. An agate-grey mid-engine coupé, a Mediterranean coastal night, Radio Riviera on 88.4 and your own measured best time. Five stages from Porto Lume to Belvedere Alba; checkpoints add time, four precision gates reward a clean line, B brakes and starts a controlled drift. You are not alone out there: four rivals drive the same road, each in its own lacquer and at its own pace, and one of them is electric and sounds like it. The four are drawn from a roster of eight, so the field changes faces from run to run, and one of the eight drives a small hatchback rather than a sports car. The instrument in the top left names your place and the gap to the car in front, in that car's colour. Records are shown honestly: first finish, new record or a shared best. This is the first playable version (V0/V1); it has not run on the handheld yet.
320 × 240 · Preview · 2026-09-10 · Engine 77120804
The backdrop is concept artwork, not gameplay.
