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Hello Core

The phase-one workload: 200 alpha sprites at 60 fps.

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Controls

  • Arrows: d-pad marks
  • A (Space / Z): tone
  • B (Ctrl / X): invert
  • Shoulders (E, T, Tab, Backspace): dim

Not a game yet: the proof that the engine renders the way it must on the handheld. A scrolling gradient, two hundred alpha-blended sprites, a solid box, a 440 Hz tone while A is held, inverted colours while B is held. The same C file runs as an ARM binary on the Miyoo Mini Plus and as WebAssembly here.

Source of this core: games/hello/core.c