Hello Core
The phase-one workload: 200 alpha sprites at 60 fps.
- ←↑d-pad marks
- Atone
- Binvert
PocketForge · WebAssembly
Loading the game core
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One C core, compiled to WebAssembly. It is fetched once and then cached by your browser.
The whole game, in four keys:
The pad on the screen does all of it. Held sideways, the picture is at its largest.
- ←↑↓→d-pad marks
- ASpaceZtone
- BCtrlXinvert
- L RETTabBackspacedim
Turn the phone sideways for the full picture
Best time, controls and detailsControls
- ←↑↓→d-pad marks
- ASpaceZtone
- BCtrlXinvert
- L RETTabBackspacedim
A gamepad with the standard mapping works too.
About this build
Not a game yet: the proof that the engine renders the way it must on the handheld. A scrolling gradient, two hundred alpha-blended sprites, a solid box, a 440 Hz tone while A is held, inverted colours while B is held. The same C file runs as an ARM binary on the Miyoo Mini Plus and as WebAssembly here.
320 × 240 · Playable · 2026-09-10 · Engine c945c7da