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Hello Core

The phase-one workload: 200 alpha sprites at 60 fps.

  • ←↑d-pad marks
  • Atone
  • Binvert

PocketForge · WebAssembly

Loading the game core

0.0 MB loaded

One C core, compiled to WebAssembly. It is fetched once and then cached by your browser.

The whole game, in four keys:

The pad on the screen does all of it. Held sideways, the picture is at its largest.

  • ←↑↓→d-pad marks
  • ASpaceZtone
  • BCtrlXinvert
  • L RETTabBackspacedim
Press any button to enable sound

Turn the phone sideways for the full picture

Best time, controls and details

Controls

  • ←↑↓→d-pad marks
  • ASpaceZtone
  • BCtrlXinvert
  • L RETTabBackspacedim

A gamepad with the standard mapping works too.

About this build

Not a game yet: the proof that the engine renders the way it must on the handheld. A scrolling gradient, two hundred alpha-blended sprites, a solid box, a 440 Hz tone while A is held, inverted colours while B is held. The same C file runs as an ARM binary on the Miyoo Mini Plus and as WebAssembly here.

320 × 240 · Playable · 2026-09-10 · Engine c945c7da